![]() ![]() The amount by which it’s blurred is being determined by the Roughness value in the Reflections area. If the Frosted Glass checkbox is enabled, Enscape will blur what’s visible through the transparent surface. You know this effect from looking at a glass of water, or very thick glass.Īir has a refractive index of 1.0 – so light rays travel through it in a straight line -, water has an index of 1.33, window glass 1.52, and, for example diamonds have an index of 2.42 – they bend light quite heavily.įor further information on this topic, feel free to have a look at the Wikipedia article. The Refractive Index slider determines by which factor light is being bent when traveling through a transparent surface. This menu allows you to choose a color that should be added to any semi-transparent areas of your material. If you’re using it combined with a transparency map, it will define the maximum opacity, so white areas on said map will appear as opaque as you’ve set using this slider. ![]() The Opacity slider controls the overall transparency of the surface. If you load a colored image, Enscape will automatically convert it to black and white, so you don’t have to worry about that. Grey areas will appear partially transparent, such as glass. It refers to the Opacity value, so a black area (which equals zero) on the image used will result in a close-to-perfectly transparent portion of the surface, while a white area will appear almost completely opaque. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.The Texture parameter allows you to control the transparency using a 2D image, a map. Automatic exposure & white balance: Capture the perfect exposure every time. Material metalness: The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer. From the new camera layout to the simplified render controls, you’ll spend less time navigating and more time designing. Simplified Render controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and easy to use. ![]() Now it is quick and easy to preview and manage lights, materials, textures and more all from a single location. Powerful asset management: The new asset management system helps you keep track of everything in your scene and streamlines your entire workflow. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors. Adaptive Dome Light: Render faster, cleaner and more accurate image-based lighting that’s up to 7x faster. Animate Grasshopper definitions as well as cameras and sun, and measure real-world illumination values – all right in Grasshopper. Render your parametric designs directly without “bakes” or exports. Superior Grasshopper support:With V-Ray Next, you can do more in Grasshopper than ever before and get advantage of powerful capabilities. V-Ray Next for Rhino is compatible with Rhino 5 and 6 on Windows only. It is 50% faster overall, with GPU rendering 2x as fast and 7x faster using the Adaptive Dome Light. V-Ray Next makes it easier to manage everything in your scene – even the crazy complex ones. It is also a full suite of tools to help you accomplish more in Rhinoceros than ever before. V-Ray Next for Rhino is much more than a do-it-all smart renderer that creates gorgeous images of your designs. Title: V-Ray 5.20.02 for Rhinoceros 6-7 Win 圆4 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |